About
I’m tandukuda, a multidisciplinary designer passionate about 3D, motion, and visual systems.
I believe that structure is more important than surface. My visual choices are shaped by constraints, intent, and context—not by trends or decoration. Most of my projects live at the crossroads of design, technology, and storytelling, where systems have greater value than isolated results.
I’ve worked with brands, studios, and musicians to turn abstract ideas into tangible visuals—like album covers, motion graphics, immersive visuals, and flexible brand assets. My background in 3D and motion helps me approach design at a system level, always aiming for coherence over isolated moments.
I’ve kept this portfolio intentionally minimal.
Each project here includes enough context to share the problem, the decisions I made, and my thinking behind the results. I focus on clarity and lasting value, not just on making things flashy.
What I’m currently interested in:
- Building visual systems that respond to real-world constraints
- Creating designs that communicate their structure clearly
- Developing tools and workflows that cut through the noise
Alongside my design work, I also develop open-source tools, visual frameworks, and personal projects.